Monday, January 9, 2012

StarCraft II : Heart Of The Swarm


StarCraft II: Heart of the Swarm PC
Release Date: TBA 2012

IGN Presents the History of Warcraft
Blizzard Cuts and Adds StarCraft II Units
StarCraft II and Dawn of War II Comparison
StarCraft II

ABOUT THIS GAME



The long-awaited return of StarCraft has been rumored for years, and now is finally official --

Blizzard officially announced on May 19, 2007 the sequel to its incredible strategy title Starcraft.

Designed to be the ultimate competitive real-time strategy game, StarCraft II features the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard's signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game. StarCraft II also featurse a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously.

Each chapter of Starcraft II focuses on a specific faction of the Starcraft war. By splitting the game, players will access more story content, more characters, and more customization as the explore each side of the conflict.

Genre: Real-Time Strategy
Publisher: Blizzard Entertainment
Developer: Blizzard Entertainment

There's still no StarCraft II: Heart of the Swarm release date, as is typical with Blizzard games, but I'm fairly hopeful we'll see it some time in 2012. According to Blizzard, Wings of Liberty will be required in order to play Heart of the Swarm, at least in North America and Europe, and though there's no final price point it sounds as though Heart of the Swarm will be priced lower than Wings. While it may be a bit of wait for the next StarCraft II, judging by Blizzard's history, it'll likely be worth it. Or am I wrong?

Man all the good games are not coming to the store... im getting bored.

UPDATE: Blizzard Debunks Diablo III Release Date






UPDATE: Blizzard Debunks Diablo III Release Date


What is Diablo III

Diablo III picks up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both Heaven and Hell, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen.

Update: Blizzard has debunked the rumored February 1st release date. Blizzard community manager Micah Whipple posted the following statement on Twitter:

"Diablo III does not have a release date. Any store or person claiming otherwise is guessing."

In addition, Joystiq is now reporting that the sign pictured below has been taken down.

Original story follows:

According to Best Buy, Diablo III is headed to stores at the beginning of next month. An end cap display spotted at a Rochester, Minnesota Best Buy location advertises that the store will hold a midnight launch for the game that day, and Best Buy's website lists the same date.

Joystiq has acquired the following photo of the display, and has confirmed with the store that it's legitimate:

For now, Blizzard hasn't announced when Diablo III will be coming out, so nothing is confirmed. Still, the fact that Best Buy is printing ads suggests that they're pretty confident about this release date. Blizzard hasn't commented on the display, but we've reached out and will update with any information they provide.


What the hell... Diablo III is still not coming to the store

The Champion we love :)


Malzahar, The Prophet of the Void

Malzahar is one of the champion in LOL that I love to use. cause it easy and... well strong of course.



Well, I dont know bout you guys, but I want to share something bout how to use malzahar...
Just the way I like it :)

''The land may melt, the sea may swell, the sky may fall... but They will come.'' - Malzahar

Here are some of Malzahar abilities:

Call of the Void - Malzahar opens up two portals to the void. After a short delay, they fire projectiles that deal magic damage and silence enemy champions.
Malzahar opens two portals to the void.
After a short delay, they fire projectiles that deal 80/135/190/245/300 (+0.8) magic damage and silence champions for 1.4/1.8/2.2/2.6/3 seconds.
Cost 80/90/100/110/120 Mana
Range 900

Null Zone - Malzahar creates a zone of negative energy which damages enemies that stand in it. Malzahar creates a zone of negative energy for 5 seconds.
The zone damages nearby enemies for 5/6/7/8/9% (+0.01%) of their max health each second (damage to Monsters is capped).
Cost 90/100/110/120/130 Mana
Range 800

Malefic Visions - Malzahar infects his target's mind with cruel visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains mana. Malzahar's Voidlings are attracted to affected units.
Malzahar infects his target's mind, dealing 80/140/200/260/320 (+0.8) magic
damage over 4 seconds. If the target dies during this time, the visions pass to a nearby enemy and Malzahar gains 10/14/18/22/26 mana.
Malzahar's Voidlings are attracted to affected units.
Cost 60/75/90/105/120 Mana
Range 650

Nether Grasp - Malzahar channels the essence of the Void to suppress his target and deal damage each second.
Malzahar channels the essence of the Void to suppress his target as well as deal 250/400/550 (+1.5) magic damage over 2.5 seconds.
Cost 150/150/150 Mana
Range 700

Summon Voidling - After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.
Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).

Well, that just his skill set. How to use them is up to you... and I recommended this set of item for full penetration and damage:







or you can change the last item to one of these item depending how the game goes.





Have fun.

League of Legend Helping hand


Have u guys played this online game??? This game is similar to that of DOtA of better know as defense of the ancients.

But there are great differences in this two game...

Some of the biggest differences between League of Legends and DotA include:

League of Legends is more aggressive – DotA includes many mechanics that incent defensive behavior. We want players to get right into the action, so we've made being more aggressive more rewarding such as increasing gold earned from Champion kills and assists. Top-level games often include 5v5 battles at level 1 with both sides competing for team objectives

League of Legends is more active – When you're playing League of Legends, we want you to always have something to do. We've balanced the game around shorter ability cooldowns, and bigger mana pools, ensuring that you're always able to do more than passive right clicking. This makes the game feel more active, and makes the average game shorter. Good players start using spells aggressively right at the beginning of the game.

League of Legends is less random – In DotA, many abilities, runes, physical attacks, and terrain mechanics have a random component to them. We've removed many of the random elements of DotA's gameplay to make you more reliant on skill instead of luck.
League of Legends has Brush – In League of Legends, Brush is a tall grassy terrain that provides a Champion with a form of invisibility, you can see out of it but enemies can't see in! It's great for ganking and juking.
League of Legends is even more of a team game – We know that teamwork is one of the most important parts of DotA, but we wanted to put even more focus on it in League of Legends. In addition to the pre-game team decisions such as summoner spells and Runes, we've added a number of team objectives to the map, such as epic monsters, (which replace DotA's runes), and team experience for killing towers. Games are decided by which teams win team fights – not which guy solo farms an agility carry.

League of Legends has a persistent meta-game called the summoner system – In League of Legends, players are known as "summoners", powerful magic users who summon powerful champions to fight for them on their behalf on our various map scenarios called the Fields of Justice. The summoner is tied to the player's account, and represents the in-game identity of the player. As the players play the game sessions, their Summoner will actually level up out of game and gain power which they can use to assist their champion in each match. The summoner system adds a tremendous amount of strategic depth to the game by allowing players to customize their experience based on their play-style through runes, masteries, and summoner spells. We will also track stats, rank, teams, and clans through the summoner system, reinforcing the players' identity within the community and adding weight to a players reputation.

Well this one I quote from the site :)

but anyway... just try... you guys might have fun.